This category of use refers to the tools that allow users to collaborate either in a synchronous or asynchronous way by either editing common documents or doing common activities. Some examples of activities that a digital collaboration tool might be able to facilitate are:

  • students editing a common text and multimedia file to develop a STEAM project they are working on
  • students are asked to share their thoughts by adding a sticker post on a digital blackboard
  • students divide the tasks of a project they work in, and if they see a task is behind all other student teams working in different tasks offer their help through exchanging comments, images and files with the students working on the task under discussion