Quizlet’s primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes (similar to Wooflash or Kahoot!). It supports the following modes: Flash Cards: this mode is similar to paper flashcards. Users are shown a “card” for each term, Learn: users answer flashcard, multiple choice, and written questions repeatedly, Write: users are shown a term or definition and must type the term or definition that goes with what is shown, Spell: the term is read out loud and users must type in the term with the correct spelling, Match: users are presented with a grid of scattered terms. Users drag terms on top of their associated definitions to remove them from the grid and try to clear the grid in the fastest time possible, Gravity: definitions scroll vertically down the screen in the shape of asteroids. The user must type the term that goes with the definition before it reaches the bottom, and Live: teacher breaks their class up into teams or plays the game with students individually.

Types of use

·   Collaboration

·   Communication

·   Content Development

·   Assessment

Indicative use in the classroom

Quizlet may be used by the teacher to assess the knowledge and/or understanding and comprehension of the topic under discussion. Furthermore, it can be used to develop learning quizzes and activities (e.g., much physics concepts with measurement units).

Open access

·   Free access: basic features available

·   Paid plans: additional features available for the Quizlet+ for teachers upgrade such as maximum classroom time, custom multimedia, rich text formatting, add-free studying, etc.

Link to digital tool/platform: https://quizlet.com/